Goldcar

Goldcar. January 2020.

Goals: 

Create a digital entertainment for the brand during one of the most important tourism fairs worldwide, FITUR. Use of gamification to achieve more participation and interaction.

 

Results: 

High participation both online and at the fair, with great feedback from participants. Open door to repeat the activity in the future.

SEE OTHER POST.

THE BIG EVENTS AFTER COVID-19

THE BIG EVENTS AFTER COVID-19

THE BIG EVENTS AFTER COVID-19 The major events sector was the first to visualize the approaching of the crisis, and the first to take drastic measures, such as suspensions or cancellations, as the Covid-19 tsunami approached. Undoubtedly the most sensible, because the...